fix(ui): ensure usermenu always in viewport
- ensure also use of only one method to position different contextmenus
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// @ts-check
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/**
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* Single positioning engine for every floating menu in the app —
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* file/folder context menus, the My Shares per-row action menu, the
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* batch-toolbar "more" menu, and any future overlay that needs to sit
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* near a trigger button or a click point.
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*
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* Replaces a sprawl of ad-hoc `style.top`/`style.left` formulas, none of
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* which agreed on viewport clamping. The recurring bug fixed here:
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* triggers near the bottom of the screen produced menus that overflowed
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* off-screen because callers set `top = rect.bottom + 4` without
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* checking whether the menu actually fit below.
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*
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* Resolution policy (anchor target):
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* 1. Try below the anchor, right-aligned by default.
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* 2. If the menu would overflow the viewport bottom AND there is more
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* room above than below, flip to above the anchor.
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* 3. Otherwise stay below and clamp the top so the menu fits.
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* 4. Horizontally: clamp into `[margin, viewport - margin]`; the
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* menu may shift left so the right-aligned default isn't a strict
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* invariant when the trigger is near the right edge.
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*
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* Point target (right-click): open below-right of the cursor, then
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* apply the same clamping. No flip — the user expects the menu near
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* the click.
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*
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* Measurement note: callers may invoke this on a menu that is still
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* `display:none` (via `.hidden`). We temporarily render it
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* `visibility:hidden` so `offsetWidth`/`offsetHeight` reflect the
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* actual rendered size, then leave the menu visible. The caller does
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* NOT need to toggle `.hidden` before or after.
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*/
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/**
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* @typedef {Object} AnchorTarget
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* @property {HTMLElement} anchor Trigger element (e.g. the ⋯ button).
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* Menu opens below it by default,
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* flipping above if it doesn't fit.
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*/
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/**
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* @typedef {Object} PointTarget
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* @property {number} x Page-space X (e.g. from `MouseEvent.pageX`).
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* @property {number} y Page-space Y (e.g. from `MouseEvent.pageY`).
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*/
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/**
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* @typedef {Object} PositionOpts
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* @property {number} [margin=8] Min gap between the menu and any viewport edge.
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* @property {'right'|'left'} [align='right']
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* Anchor mode only — which edge of the menu lines up with the anchor.
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* `'right'` is the typical kebab/dropdown convention.
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* @property {number} [gap=4] Vertical gap between menu and anchor edge.
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*/
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/**
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* Position a menu so it stays inside the viewport, anchored to a
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* trigger element or a click point. The menu is left visible (its
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* `.hidden` class, if present, is removed) and the caller can attach
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* dismiss handlers as usual.
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*
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* @param {HTMLElement} menu
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* @param {AnchorTarget | PointTarget} target
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* @param {PositionOpts} [opts]
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*/
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export function positionMenu(menu, target, opts = {}) {
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const margin = opts.margin ?? 8;
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const gap = opts.gap ?? 4;
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const align = opts.align ?? 'right';
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// Ensure layout so we can measure. The caller may have passed a
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// .hidden menu; render it invisibly first.
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const wasHidden = menu.classList.contains('hidden');
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let restoreVisibility = null;
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if (wasHidden) {
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restoreVisibility = menu.style.visibility;
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menu.style.visibility = 'hidden';
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menu.classList.remove('hidden');
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}
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// offsetWidth/Height fall back to a sane minimum if the menu has
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// no content yet (shouldn't happen in practice; defensive only).
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const mw = menu.offsetWidth || 200;
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const mh = menu.offsetHeight || 200;
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const vw = window.innerWidth;
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const vh = window.innerHeight;
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const sx = window.scrollX;
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const sy = window.scrollY;
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let left;
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let top;
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if ('anchor' in target) {
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const rect = target.anchor.getBoundingClientRect();
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// Horizontal: right- or left-edge alignment with the trigger,
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// converted to page space.
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left = align === 'right' ? rect.right - mw + sx : rect.left + sx;
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// Vertical: prefer below; flip above when it doesn't fit and
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// there's more room above. Both edges are still clamped below
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// — the flip is a preference, not an absolute.
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const spaceBelow = vh - rect.bottom;
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const spaceAbove = rect.top;
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const shouldFlip = mh + gap > spaceBelow && spaceAbove > spaceBelow;
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top = shouldFlip ? rect.top - mh - gap + sy : rect.bottom + gap + sy;
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} else {
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left = target.x;
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top = target.y;
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}
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// Horizontal clamp.
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const minLeft = sx + margin;
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const maxLeft = sx + vw - mw - margin;
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if (left > maxLeft) left = maxLeft;
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if (left < minLeft) left = minLeft;
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// Vertical clamp. Fixes the off-screen bug: even after the
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// anchor-flip heuristic, a very tall menu can still overflow the
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// viewport. Push it up so its bottom edge sits at `viewport -
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// margin`; if that pushes the top off the viewport, surrender and
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// clamp at the top edge (the menu is taller than the viewport).
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const minTop = sy + margin;
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const maxTop = sy + vh - mh - margin;
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if (top > maxTop) top = maxTop;
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if (top < minTop) top = minTop;
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menu.style.position = 'absolute';
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menu.style.left = `${left}px`;
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menu.style.top = `${top}px`;
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// Restore visibility (we want the menu shown, since the caller is
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// about to wire its dismiss handlers).
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if (wasHidden) {
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menu.style.visibility = restoreVisibility ?? '';
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}
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}
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