Four related fixes to stop buffering files in page memory and stop
hammering layout from the selection paths:
- Inline viewer media: video/audio fetched the ENTIRE file into a blob
before the first frame (a 2 GB video = 2 GB of tab heap, no
progressive playback, no seek). The <video>/<audio> src now points
straight at the same-origin API URL — cookies travel automatically
and the browser streams with native Range requests, exactly like the
music player already did.
- Downloads (file, folder ZIP, batch ZIP, viewer button): the
fetch → blob → objectURL pattern materialized the whole payload in
RAM before the save dialog appeared (a 10 GB batch ZIP risked
crashing the tab) with no download progress UI. New shared
utils/download.js hands the URL to the browser, which streams to
disk with its own progress UI. Batch download uses the existing GET
endpoint (same URL contract as the drag-out DownloadURL, now shared
via buildBatchDownloadUrl); selections whose id list cannot fit in a
URL keep the buffered POST fallback. Trade-off: failed downloads now
surface in the browser's download shelf instead of an in-app toast.
- Rubber-band lasso: every mousemove (>100/s) walked all cards
interleaving getBoundingClientRect() reads with class writes — up to
N forced reflows per event, freezing the frame rate on folders with
thousands of loaded rows. Card rects (+ item info) are now snapshot
once per drag (rebuilt on scroll), and a single rAF pass per frame
compares against the cached geometry, touching only cards whose
selection state changed.
- batchToolbar: getSelection() rebuilt the selection by scanning every
.file-item in the document (the TODO admitted it); it now reads the
_selected Map that every selection path already keeps in sync.
clear() scopes its DOM sweep to #files-list (the only container the
toolbar manages) instead of the whole document.
https://claude.ai/code/session_01Dp3oWon5GBMVn4j3QXZdgx