This commit is contained in:
2026-04-21 14:52:37 +08:00
parent f8f034552a
commit 70cbc456d7
+41 -9
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@@ -501,28 +501,60 @@ class HTMLGenerator:
let isSplit = false;
let splitAnimId = null;
// 根据材料类型确定分模方向
function getPartingDirection() {{
// 优先使用后端传递的 parting_direction
if (cavityData?.metadata?.parting_direction) {{
return cavityData.metadata.parting_direction;
}}
if (cavityData?.manufacturing_info?.parting_direction) {{
return cavityData.manufacturing_info.parting_direction;
}}
// 泡沫材料默认 Z 轴
if (cavityData?.metadata?.is_foam) {{
return 'Z';
}}
// 默认 Z 轴
return 'Z';
}}
function splitMold() {{
if (!cavityMesh && !coreMesh) return;
isSplit = !isSplit;
const btn = document.getElementById('splitBtn');
btn.textContent = isSplit ? '合模' : '分模拆分';
// 计算拆分距离:取边界框高度的 40%
const bboxDims = geometryData.bounding_box?.dimensions || [100, 100, 100];
const splitDist = bboxDims[1] * 0.4;
const dir = getPartingDirection();
// 目标位置
const cavityTargetY = isSplit ? splitDist : 0;
const coreTargetY = isSplit ? -splitDist : 0;
// 根据分模方向确定拆分轴和距离
let splitDist, axis;
if (dir === 'Z') {{
// Z轴上下开模:拆分距离取 Z 方向高度的 40%
splitDist = bboxDims[2] * 0.4;
axis = 'z';
}} else if (dir === 'Y') {{
// Y轴前后开模
splitDist = bboxDims[1] * 0.4;
axis = 'y';
}} else {{
// X轴左右开模
splitDist = bboxDims[0] * 0.4;
axis = 'x';
}}
// 分型面动画目标透明度
const partingTargetOpacity = isSplit ? 0 : 0.3;
// 记录起始位置
const cavityStartY = cavityMesh ? cavityMesh.position.y : 0;
const coreStartY = coreMesh ? coreMesh.position.y : 0;
const cavityStart = cavityMesh ? cavityMesh.position[axis] : 0;
const coreStart = coreMesh ? coreMesh.position[axis] : 0;
const partingStartOpacity = partingMesh ? partingMesh.material.opacity : 0.3;
// 目标位置:型腔正向移动,型芯负向移动
const cavityTarget = isSplit ? splitDist : 0;
const coreTarget = isSplit ? -splitDist : 0;
const duration = 800; // ms
const startTime = performance.now();
@@ -535,10 +567,10 @@ class HTMLGenerator:
const ease = t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
if (cavityMesh) {{
cavityMesh.position.y = cavityStartY + (cavityTargetY - cavityStartY) * ease;
cavityMesh.position[axis] = cavityStart + (cavityTarget - cavityStart) * ease;
}}
if (coreMesh) {{
coreMesh.position.y = coreStartY + (coreTargetY - coreStartY) * ease;
coreMesh.position[axis] = coreStart + (coreTarget - coreStart) * ease;
}}
if (partingMesh) {{
partingMesh.material.opacity = partingStartOpacity + (partingTargetOpacity - partingStartOpacity) * ease;