init
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# flake8: noqa
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import bpy
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from bl_operators.uvcalc_smart_project import main as smart_proj
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import os
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if __name__ == '__main__':
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# clear scene of default box
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bpy.ops.wm.read_homefile()
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try:
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bpy.ops.object.mode_set(mode='OBJECT')
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except BaseException:
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pass
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete(use_global=True)
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# get temporary files from templated locations
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mesh_pre = $MESH_PRE
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mesh_post = os.path.abspath(r'$MESH_POST')
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# use data.objects instead of context.scene.objects
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bpy.ops.import_scene.obj(filepath=os.path.abspath(mesh_pre[0]))
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bpy.ops.object.select_all(action='SELECT')
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mesh = bpy.data.objects[0]
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# Make sure mesh is the active object
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try:
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# earlier than blender <2.8
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bpy.context.scene.objects.active = mesh
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except AttributeError:
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# blender 2.8 changed this
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bpy.context.view_layer.objects.active = mesh
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smart_proj(bpy.context, $ISLAND_MARGIN, $ANGLE_LIMIT, 0, True, True)
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bpy.ops.export_scene.obj(
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filepath=mesh_post,
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use_mesh_modifiers=False,
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use_uvs=True)
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