init
This commit is contained in:
@@ -0,0 +1,713 @@
|
||||
"""
|
||||
|
||||
A VTK RenderWindowInteractor widget for wxPython.
|
||||
|
||||
Find wxPython info at http://wxPython.org
|
||||
|
||||
Created by Prabhu Ramachandran, April 2002
|
||||
Based on wxVTKRenderWindow.py
|
||||
|
||||
Fixes and updates by Charl P. Botha 2003-2008
|
||||
|
||||
Updated to new wx namespace and some cleaning up by Andrea Gavana,
|
||||
December 2006
|
||||
"""
|
||||
|
||||
"""
|
||||
Please see the example at the end of this file.
|
||||
|
||||
----------------------------------------
|
||||
Creation:
|
||||
|
||||
wxVTKRenderWindowInteractor(parent, ID, stereo=0, [wx keywords]):
|
||||
|
||||
You should create a wx.App(False) or some other wx.App subclass
|
||||
before creating the window.
|
||||
|
||||
Behaviour:
|
||||
|
||||
Uses __getattr__ to make the wxVTKRenderWindowInteractor behave just
|
||||
like a vtkGenericRenderWindowInteractor.
|
||||
|
||||
----------------------------------------
|
||||
|
||||
"""
|
||||
|
||||
# import usual libraries
|
||||
import math, os, sys
|
||||
import wx
|
||||
from vtkmodules.vtkRenderingCore import vtkRenderWindow
|
||||
from vtkmodules.vtkRenderingUI import vtkGenericRenderWindowInteractor
|
||||
|
||||
# a few configuration items, see what works best on your system
|
||||
|
||||
# Use GLCanvas as base class instead of wx.Window.
|
||||
# This is sometimes necessary under wxGTK or the image is blank.
|
||||
# (in wxWindows 2.3.1 and earlier, the GLCanvas had scroll bars)
|
||||
baseClass = wx.Window
|
||||
if wx.Platform == "__WXGTK__":
|
||||
import wx.glcanvas
|
||||
baseClass = wx.glcanvas.GLCanvas
|
||||
|
||||
# Keep capturing mouse after mouse is dragged out of window
|
||||
# (in wxGTK 2.3.2 there is a bug that keeps this from working,
|
||||
# but it is only relevant in wxGTK if there are multiple windows)
|
||||
_useCapture = (wx.Platform == "__WXMSW__")
|
||||
|
||||
# end of configuration items
|
||||
|
||||
|
||||
class EventTimer(wx.Timer):
|
||||
"""Simple wx.Timer class.
|
||||
"""
|
||||
|
||||
def __init__(self, iren):
|
||||
"""Default class constructor.
|
||||
@param iren current render window
|
||||
"""
|
||||
wx.Timer.__init__(self)
|
||||
self.iren = iren
|
||||
|
||||
|
||||
def Notify(self):
|
||||
""" The timer has expired.
|
||||
"""
|
||||
self.iren.TimerEvent()
|
||||
|
||||
|
||||
class wxVTKRenderWindowInteractor(baseClass):
|
||||
"""
|
||||
A wxRenderWindow for wxPython.
|
||||
Use GetRenderWindow() to get the vtkRenderWindow.
|
||||
Create with the keyword stereo=1 in order to
|
||||
generate a stereo-capable window.
|
||||
"""
|
||||
|
||||
# class variable that can also be used to request instances that use
|
||||
# stereo; this is overridden by the stereo=1/0 parameter. If you set
|
||||
# it to True, the NEXT instantiated object will attempt to allocate a
|
||||
# stereo visual. E.g.:
|
||||
# wxVTKRenderWindowInteractor.USE_STEREO = True
|
||||
# myRWI = wxVTKRenderWindowInteractor(parent, -1)
|
||||
USE_STEREO = False
|
||||
|
||||
def __init__(self, parent, ID, *args, **kw):
|
||||
"""Default class constructor.
|
||||
@param parent parent window
|
||||
@param ID window id
|
||||
@param **kw wxPython keywords (position, size, style) plus the
|
||||
'stereo' keyword
|
||||
"""
|
||||
# private attributes
|
||||
self.__RenderWhenDisabled = 0
|
||||
|
||||
# First do special handling of some keywords:
|
||||
# stereo, position, size, width, height, style
|
||||
|
||||
try:
|
||||
stereo = bool(kw['stereo'])
|
||||
del kw['stereo']
|
||||
except KeyError:
|
||||
stereo = False
|
||||
|
||||
try:
|
||||
position = kw['position']
|
||||
del kw['position']
|
||||
except KeyError:
|
||||
position = wx.DefaultPosition
|
||||
|
||||
try:
|
||||
size = kw['size']
|
||||
del kw['size']
|
||||
except KeyError:
|
||||
try:
|
||||
size = parent.GetSize()
|
||||
except AttributeError:
|
||||
size = wx.DefaultSize
|
||||
|
||||
# wx.WANTS_CHARS says to give us e.g. TAB
|
||||
# wx.NO_FULL_REPAINT_ON_RESIZE cuts down resize flicker under GTK
|
||||
style = wx.WANTS_CHARS | wx.NO_FULL_REPAINT_ON_RESIZE
|
||||
|
||||
try:
|
||||
style = style | kw['style']
|
||||
del kw['style']
|
||||
except KeyError:
|
||||
pass
|
||||
|
||||
# the enclosing frame must be shown under GTK or the windows
|
||||
# don't connect together properly
|
||||
if wx.Platform != '__WXMSW__':
|
||||
l = []
|
||||
p = parent
|
||||
while p: # make a list of all parents
|
||||
l.append(p)
|
||||
p = p.GetParent()
|
||||
l.reverse() # sort list into descending order
|
||||
for p in l:
|
||||
p.Show(1)
|
||||
|
||||
if baseClass.__name__ == 'GLCanvas':
|
||||
# code added by cpbotha to enable stereo and double
|
||||
# buffering correctly where the user requests this; remember
|
||||
# that the glXContext in this case is NOT allocated by VTK,
|
||||
# but by WX, hence all of this.
|
||||
|
||||
# Initialize GLCanvas with correct attriblist
|
||||
attribList = [wx.glcanvas.WX_GL_RGBA,
|
||||
wx.glcanvas.WX_GL_MIN_RED, 1,
|
||||
wx.glcanvas.WX_GL_MIN_GREEN, 1,
|
||||
wx.glcanvas.WX_GL_MIN_BLUE, 1,
|
||||
wx.glcanvas.WX_GL_DEPTH_SIZE, 16,
|
||||
wx.glcanvas.WX_GL_DOUBLEBUFFER]
|
||||
if stereo:
|
||||
attribList.append(wx.glcanvas.WX_GL_STEREO)
|
||||
|
||||
try:
|
||||
baseClass.__init__(self, parent, ID, pos=position, size=size,
|
||||
style=style,
|
||||
attribList=attribList)
|
||||
except wx.PyAssertionError:
|
||||
# visual couldn't be allocated, so we go back to default
|
||||
baseClass.__init__(self, parent, ID, pos=position, size=size,
|
||||
style=style)
|
||||
if stereo:
|
||||
# and make sure everyone knows that the stereo
|
||||
# visual wasn't set.
|
||||
stereo = 0
|
||||
|
||||
else:
|
||||
baseClass.__init__(self, parent, ID, pos=position, size=size,
|
||||
style=style)
|
||||
|
||||
# create the RenderWindow and initialize it
|
||||
self._Iren = vtkGenericRenderWindowInteractor()
|
||||
self._Iren.SetRenderWindow( vtkRenderWindow() )
|
||||
self._Iren.AddObserver('CreateTimerEvent', self.CreateTimer)
|
||||
self._Iren.AddObserver('DestroyTimerEvent', self.DestroyTimer)
|
||||
self._Iren.GetRenderWindow().AddObserver('CursorChangedEvent',
|
||||
self.CursorChangedEvent)
|
||||
|
||||
try:
|
||||
self._Iren.GetRenderWindow().SetSize(size.width, size.height)
|
||||
except AttributeError:
|
||||
self._Iren.GetRenderWindow().SetSize(size[0], size[1])
|
||||
|
||||
if stereo:
|
||||
self._Iren.GetRenderWindow().StereoCapableWindowOn()
|
||||
self._Iren.GetRenderWindow().SetStereoTypeToCrystalEyes()
|
||||
|
||||
self.__handle = None
|
||||
|
||||
self.BindEvents()
|
||||
|
||||
# with this, we can make sure that the reparenting logic in
|
||||
# Render() isn't called before the first OnPaint() has
|
||||
# successfully been run (and set up the VTK/WX display links)
|
||||
self.__has_painted = False
|
||||
|
||||
# set when we have captured the mouse.
|
||||
self._own_mouse = False
|
||||
# used to store WHICH mouse button led to mouse capture
|
||||
self._mouse_capture_button = 0
|
||||
|
||||
# A mapping for cursor changes.
|
||||
self._cursor_map = {0: wx.CURSOR_ARROW, # VTK_CURSOR_DEFAULT
|
||||
1: wx.CURSOR_ARROW, # VTK_CURSOR_ARROW
|
||||
2: wx.CURSOR_SIZENESW, # VTK_CURSOR_SIZENE
|
||||
3: wx.CURSOR_SIZENWSE, # VTK_CURSOR_SIZENWSE
|
||||
4: wx.CURSOR_SIZENESW, # VTK_CURSOR_SIZESW
|
||||
5: wx.CURSOR_SIZENWSE, # VTK_CURSOR_SIZESE
|
||||
6: wx.CURSOR_SIZENS, # VTK_CURSOR_SIZENS
|
||||
7: wx.CURSOR_SIZEWE, # VTK_CURSOR_SIZEWE
|
||||
8: wx.CURSOR_SIZING, # VTK_CURSOR_SIZEALL
|
||||
9: wx.CURSOR_HAND, # VTK_CURSOR_HAND
|
||||
10: wx.CURSOR_CROSS, # VTK_CURSOR_CROSSHAIR
|
||||
}
|
||||
|
||||
def BindEvents(self):
|
||||
"""Binds all the necessary events for navigation, sizing,
|
||||
drawing.
|
||||
"""
|
||||
# refresh window by doing a Render
|
||||
self.Bind(wx.EVT_PAINT, self.OnPaint)
|
||||
# turn off background erase to reduce flicker
|
||||
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
|
||||
|
||||
# Bind the events to the event converters
|
||||
self.Bind(wx.EVT_RIGHT_DOWN, self.OnButtonDown)
|
||||
self.Bind(wx.EVT_LEFT_DOWN, self.OnButtonDown)
|
||||
self.Bind(wx.EVT_MIDDLE_DOWN, self.OnButtonDown)
|
||||
self.Bind(wx.EVT_RIGHT_UP, self.OnButtonUp)
|
||||
self.Bind(wx.EVT_LEFT_UP, self.OnButtonUp)
|
||||
self.Bind(wx.EVT_MIDDLE_UP, self.OnButtonUp)
|
||||
self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel)
|
||||
self.Bind(wx.EVT_MOTION, self.OnMotion)
|
||||
|
||||
self.Bind(wx.EVT_ENTER_WINDOW, self.OnEnter)
|
||||
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeave)
|
||||
|
||||
# If we use EVT_KEY_DOWN instead of EVT_CHAR, capital versions
|
||||
# of all characters are always returned. EVT_CHAR also performs
|
||||
# other necessary keyboard-dependent translations.
|
||||
self.Bind(wx.EVT_CHAR, self.OnKeyDown)
|
||||
self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
|
||||
|
||||
self.Bind(wx.EVT_SIZE, self.OnSize)
|
||||
|
||||
# the wx 2.8.7.1 documentation states that you HAVE to handle
|
||||
# this event if you make use of CaptureMouse, which we do.
|
||||
if _useCapture and hasattr(wx, 'EVT_MOUSE_CAPTURE_LOST'):
|
||||
self.Bind(wx.EVT_MOUSE_CAPTURE_LOST,
|
||||
self.OnMouseCaptureLost)
|
||||
|
||||
|
||||
def __getattr__(self, attr):
|
||||
"""Makes the object behave like a
|
||||
vtkGenericRenderWindowInteractor.
|
||||
"""
|
||||
if attr == '__vtk__':
|
||||
return lambda t=self._Iren: t
|
||||
elif hasattr(self._Iren, attr):
|
||||
return getattr(self._Iren, attr)
|
||||
else:
|
||||
raise AttributeError(self.__class__.__name__ +
|
||||
" has no attribute named " + attr)
|
||||
|
||||
def CreateTimer(self, obj, evt):
|
||||
""" Creates a timer.
|
||||
"""
|
||||
self._timer = EventTimer(self)
|
||||
self._timer.Start(10, True)
|
||||
|
||||
def DestroyTimer(self, obj, evt):
|
||||
"""The timer is a one shot timer so will expire automatically.
|
||||
"""
|
||||
return 1
|
||||
|
||||
def _CursorChangedEvent(self, obj, evt):
|
||||
"""Change the wx cursor if the renderwindow's cursor was
|
||||
changed.
|
||||
"""
|
||||
cur = self._cursor_map[obj.GetCurrentCursor()]
|
||||
c = wx.StockCursor(cur)
|
||||
self.SetCursor(c)
|
||||
|
||||
def CursorChangedEvent(self, obj, evt):
|
||||
"""Called when the CursorChangedEvent fires on the render
|
||||
window."""
|
||||
# This indirection is needed since when the event fires, the
|
||||
# current cursor is not yet set so we defer this by which time
|
||||
# the current cursor should have been set.
|
||||
wx.CallAfter(self._CursorChangedEvent, obj, evt)
|
||||
|
||||
def HideCursor(self):
|
||||
"""Hides the cursor."""
|
||||
c = wx.StockCursor(wx.CURSOR_BLANK)
|
||||
self.SetCursor(c)
|
||||
|
||||
def ShowCursor(self):
|
||||
"""Shows the cursor."""
|
||||
rw = self._Iren.GetRenderWindow()
|
||||
cur = self._cursor_map[rw.GetCurrentCursor()]
|
||||
c = wx.StockCursor(cur)
|
||||
self.SetCursor(c)
|
||||
|
||||
def GetDisplayId(self):
|
||||
"""Function to get X11 Display ID from WX and return it in a format
|
||||
that can be used by VTK Python.
|
||||
|
||||
We query the X11 Display with a new call that was added in wxPython
|
||||
2.6.0.1. The call returns a SWIG object which we can query for the
|
||||
address and subsequently turn into an old-style SWIG-mangled string
|
||||
representation to pass to VTK.
|
||||
"""
|
||||
d = None
|
||||
|
||||
try:
|
||||
d = wx.GetXDisplay()
|
||||
|
||||
except AttributeError:
|
||||
# wx.GetXDisplay was added by Robin Dunn in wxPython 2.6.0.1
|
||||
# if it's not available, we can't pass it. In general,
|
||||
# things will still work; on some setups, it'll break.
|
||||
pass
|
||||
|
||||
else:
|
||||
# wx returns None on platforms where wx.GetXDisplay is not relevant
|
||||
if d:
|
||||
d = hex(d)
|
||||
# On wxPython-2.6.3.2 and above there is no leading '0x'.
|
||||
if not d.startswith('0x'):
|
||||
d = '0x' + d
|
||||
|
||||
# VTK wants it as: _xxxxxxxx_p_void (SWIG pointer)
|
||||
d = '_%s_%s\0' % (d[2:], 'p_void')
|
||||
|
||||
return d
|
||||
|
||||
def OnMouseCaptureLost(self, event):
|
||||
"""This is signalled when we lose mouse capture due to an
|
||||
external event, such as when a dialog box is shown. See the
|
||||
wx documentation.
|
||||
"""
|
||||
|
||||
# the documentation seems to imply that by this time we've
|
||||
# already lost capture. I have to assume that we don't need
|
||||
# to call ReleaseMouse ourselves.
|
||||
if _useCapture and self._own_mouse:
|
||||
self._own_mouse = False
|
||||
|
||||
def OnPaint(self,event):
|
||||
"""Handles the wx.EVT_PAINT event for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# wx should continue event processing after this handler.
|
||||
# We call this BEFORE Render(), so that if Render() raises
|
||||
# an exception, wx doesn't re-call OnPaint repeatedly.
|
||||
event.Skip()
|
||||
|
||||
dc = wx.PaintDC(self)
|
||||
|
||||
# make sure the RenderWindow is sized correctly
|
||||
self._Iren.GetRenderWindow().SetSize(self.GetSize())
|
||||
|
||||
# Tell the RenderWindow to render inside the wx.Window.
|
||||
if not self.__handle:
|
||||
|
||||
# on relevant platforms, set the X11 Display ID
|
||||
d = self.GetDisplayId()
|
||||
if d and self.__has_painted:
|
||||
self._Iren.GetRenderWindow().SetDisplayId(d)
|
||||
|
||||
# store the handle
|
||||
self.__handle = self.GetHandle()
|
||||
# and give it to VTK
|
||||
self._Iren.GetRenderWindow().SetWindowInfo(str(self.__handle))
|
||||
|
||||
# now that we've painted once, the Render() reparenting logic
|
||||
# is safe
|
||||
self.__has_painted = True
|
||||
|
||||
self.Render()
|
||||
|
||||
def OnSize(self,event):
|
||||
"""Handles the wx.EVT_SIZE event for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# event processing should continue (we call this before the
|
||||
# Render(), in case it raises an exception)
|
||||
event.Skip()
|
||||
|
||||
try:
|
||||
width, height = event.GetSize()
|
||||
except:
|
||||
width = event.GetSize().width
|
||||
height = event.GetSize().height
|
||||
self._Iren.SetSize(width, height)
|
||||
self._Iren.ConfigureEvent()
|
||||
|
||||
# this will check for __handle
|
||||
self.Render()
|
||||
|
||||
def OnMotion(self,event):
|
||||
"""Handles the wx.EVT_MOTION event for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# event processing should continue
|
||||
# we call this early in case any of the VTK code raises an
|
||||
# exception.
|
||||
event.Skip()
|
||||
|
||||
self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
|
||||
event.ControlDown(),
|
||||
event.ShiftDown(),
|
||||
chr(0), 0, None)
|
||||
self._Iren.MouseMoveEvent()
|
||||
|
||||
def OnEnter(self,event):
|
||||
"""Handles the wx.EVT_ENTER_WINDOW event for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# event processing should continue
|
||||
event.Skip()
|
||||
|
||||
self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
|
||||
event.ControlDown(),
|
||||
event.ShiftDown(),
|
||||
chr(0), 0, None)
|
||||
self._Iren.EnterEvent()
|
||||
|
||||
|
||||
def OnLeave(self,event):
|
||||
"""Handles the wx.EVT_LEAVE_WINDOW event for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# event processing should continue
|
||||
event.Skip()
|
||||
|
||||
self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
|
||||
event.ControlDown(),
|
||||
event.ShiftDown(),
|
||||
chr(0), 0, None)
|
||||
self._Iren.LeaveEvent()
|
||||
|
||||
|
||||
def OnButtonDown(self,event):
|
||||
"""Handles the wx.EVT_LEFT/RIGHT/MIDDLE_DOWN events for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# allow wx event processing to continue
|
||||
# on wxPython 2.6.0.1, omitting this will cause problems with
|
||||
# the initial focus, resulting in the wxVTKRWI ignoring keypresses
|
||||
# until we focus elsewhere and then refocus the wxVTKRWI frame
|
||||
# we do it this early in case any of the following VTK code
|
||||
# raises an exception.
|
||||
event.Skip()
|
||||
|
||||
ctrl, shift = event.ControlDown(), event.ShiftDown()
|
||||
self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
|
||||
ctrl, shift, chr(0), 0, None)
|
||||
|
||||
button = 0
|
||||
if event.RightDown():
|
||||
self._Iren.RightButtonPressEvent()
|
||||
button = 'Right'
|
||||
elif event.LeftDown():
|
||||
self._Iren.LeftButtonPressEvent()
|
||||
button = 'Left'
|
||||
elif event.MiddleDown():
|
||||
self._Iren.MiddleButtonPressEvent()
|
||||
button = 'Middle'
|
||||
|
||||
# save the button and capture mouse until the button is released
|
||||
# we only capture the mouse if it hasn't already been captured
|
||||
if _useCapture and not self._own_mouse:
|
||||
self._own_mouse = True
|
||||
self._mouse_capture_button = button
|
||||
self.CaptureMouse()
|
||||
|
||||
|
||||
def OnButtonUp(self,event):
|
||||
"""Handles the wx.EVT_LEFT/RIGHT/MIDDLE_UP events for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# event processing should continue
|
||||
event.Skip()
|
||||
|
||||
button = 0
|
||||
if event.RightUp():
|
||||
button = 'Right'
|
||||
elif event.LeftUp():
|
||||
button = 'Left'
|
||||
elif event.MiddleUp():
|
||||
button = 'Middle'
|
||||
|
||||
# if the same button is released that captured the mouse, and
|
||||
# we have the mouse, release it.
|
||||
# (we need to get rid of this as soon as possible; if we don't
|
||||
# and one of the event handlers raises an exception, mouse
|
||||
# is never released.)
|
||||
if _useCapture and self._own_mouse and \
|
||||
button==self._mouse_capture_button:
|
||||
self.ReleaseMouse()
|
||||
self._own_mouse = False
|
||||
|
||||
ctrl, shift = event.ControlDown(), event.ShiftDown()
|
||||
self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
|
||||
ctrl, shift, chr(0), 0, None)
|
||||
|
||||
if button == 'Right':
|
||||
self._Iren.RightButtonReleaseEvent()
|
||||
elif button == 'Left':
|
||||
self._Iren.LeftButtonReleaseEvent()
|
||||
elif button == 'Middle':
|
||||
self._Iren.MiddleButtonReleaseEvent()
|
||||
|
||||
|
||||
def OnMouseWheel(self,event):
|
||||
"""Handles the wx.EVT_MOUSEWHEEL event for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# event processing should continue
|
||||
event.Skip()
|
||||
|
||||
ctrl, shift = event.ControlDown(), event.ShiftDown()
|
||||
self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
|
||||
ctrl, shift, chr(0), 0, None)
|
||||
if event.GetWheelRotation() > 0:
|
||||
self._Iren.MouseWheelForwardEvent()
|
||||
else:
|
||||
self._Iren.MouseWheelBackwardEvent()
|
||||
|
||||
|
||||
def OnKeyDown(self,event):
|
||||
"""Handles the wx.EVT_KEY_DOWN event for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# event processing should continue
|
||||
event.Skip()
|
||||
|
||||
ctrl, shift = event.ControlDown(), event.ShiftDown()
|
||||
keycode, keysym = event.GetKeyCode(), None
|
||||
key = chr(0)
|
||||
if keycode < 128:
|
||||
key = chr(keycode)
|
||||
|
||||
# wxPython 2.6.0.1 does not return a valid event.Get{X,Y}()
|
||||
# for this event, so we use the cached position.
|
||||
(x,y)= self._Iren.GetEventPosition()
|
||||
self._Iren.SetEventInformation(x, y,
|
||||
ctrl, shift, key, 0,
|
||||
keysym)
|
||||
|
||||
self._Iren.KeyPressEvent()
|
||||
self._Iren.CharEvent()
|
||||
|
||||
|
||||
def OnKeyUp(self,event):
|
||||
"""Handles the wx.EVT_KEY_UP event for
|
||||
wxVTKRenderWindowInteractor.
|
||||
"""
|
||||
|
||||
# event processing should continue
|
||||
event.Skip()
|
||||
|
||||
ctrl, shift = event.ControlDown(), event.ShiftDown()
|
||||
keycode, keysym = event.GetKeyCode(), None
|
||||
key = chr(0)
|
||||
if keycode < 128:
|
||||
key = chr(keycode)
|
||||
|
||||
self._Iren.SetEventInformationFlipY(event.GetX(), event.GetY(),
|
||||
ctrl, shift, key, 0,
|
||||
keysym)
|
||||
self._Iren.KeyReleaseEvent()
|
||||
|
||||
|
||||
def GetRenderWindow(self):
|
||||
"""Returns the render window (vtkRenderWindow).
|
||||
"""
|
||||
return self._Iren.GetRenderWindow()
|
||||
|
||||
def Render(self):
|
||||
"""Actually renders the VTK scene on screen.
|
||||
"""
|
||||
RenderAllowed = 1
|
||||
|
||||
if not self.__RenderWhenDisabled:
|
||||
# the user doesn't want us to render when the toplevel frame
|
||||
# is disabled - first find the top level parent
|
||||
topParent = wx.GetTopLevelParent(self)
|
||||
if topParent:
|
||||
# if it exists, check whether it's enabled
|
||||
# if it's not enabled, RenderAllowed will be false
|
||||
RenderAllowed = topParent.IsEnabled()
|
||||
|
||||
if RenderAllowed:
|
||||
if self.__handle and self.__handle == self.GetHandle():
|
||||
self._Iren.GetRenderWindow().Render()
|
||||
|
||||
elif self.GetHandle() and self.__has_painted:
|
||||
# this means the user has reparented us; let's adapt to the
|
||||
# new situation by doing the WindowRemap dance
|
||||
self._Iren.GetRenderWindow().SetNextWindowInfo(
|
||||
str(self.GetHandle()))
|
||||
|
||||
# make sure the DisplayId is also set correctly
|
||||
d = self.GetDisplayId()
|
||||
if d:
|
||||
self._Iren.GetRenderWindow().SetDisplayId(d)
|
||||
|
||||
# do the actual remap with the new parent information
|
||||
self._Iren.GetRenderWindow().WindowRemap()
|
||||
|
||||
# store the new situation
|
||||
self.__handle = self.GetHandle()
|
||||
self._Iren.GetRenderWindow().Render()
|
||||
|
||||
def SetRenderWhenDisabled(self, newValue):
|
||||
"""Change value of __RenderWhenDisabled ivar.
|
||||
|
||||
If __RenderWhenDisabled is false (the default), this widget will not
|
||||
call Render() on the RenderWindow if the top level frame (i.e. the
|
||||
containing frame) has been disabled.
|
||||
|
||||
This prevents recursive rendering during wx.SafeYield() calls.
|
||||
wx.SafeYield() can be called during the ProgressMethod() callback of
|
||||
a VTK object to have progress bars and other GUI elements updated -
|
||||
it does this by disabling all windows (disallowing user-input to
|
||||
prevent re-entrancy of code) and then handling all outstanding
|
||||
GUI events.
|
||||
|
||||
However, this often triggers an OnPaint() method for wxVTKRWIs,
|
||||
resulting in a Render(), resulting in Update() being called whilst
|
||||
still in progress.
|
||||
"""
|
||||
self.__RenderWhenDisabled = bool(newValue)
|
||||
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
def wxVTKRenderWindowInteractorConeExample():
|
||||
"""Like it says, just a simple example
|
||||
"""
|
||||
|
||||
from vtkmodules.vtkFiltersSources import vtkConeSource
|
||||
from vtkmodules.vtkRenderingCore import vtkActor, vtkPolyDataMapper, vtkRenderer
|
||||
# load implementations for rendering and interaction factory classes
|
||||
import vtkmodules.vtkRenderingOpenGL2
|
||||
import vtkmodules.vtkInteractionStyle
|
||||
|
||||
# every wx app needs an app
|
||||
app = wx.App(False)
|
||||
|
||||
# create the top-level frame, sizer and wxVTKRWI
|
||||
frame = wx.Frame(None, -1, "wxVTKRenderWindowInteractor", size=(400,400))
|
||||
widget = wxVTKRenderWindowInteractor(frame, -1)
|
||||
sizer = wx.BoxSizer(wx.VERTICAL)
|
||||
sizer.Add(widget, 1, wx.EXPAND)
|
||||
frame.SetSizer(sizer)
|
||||
frame.Layout()
|
||||
|
||||
# It would be more correct (API-wise) to call widget.Initialize() and
|
||||
# widget.Start() here, but Initialize() calls RenderWindow.Render().
|
||||
# That Render() call will get through before we can setup the
|
||||
# RenderWindow() to render via the wxWidgets-created context; this
|
||||
# causes flashing on some platforms and downright breaks things on
|
||||
# other platforms. Instead, we call widget.Enable(). This means
|
||||
# that the RWI::Initialized ivar is not set, but in THIS SPECIFIC CASE,
|
||||
# that doesn't matter.
|
||||
widget.Enable(1)
|
||||
|
||||
widget.AddObserver("ExitEvent", lambda o,e,f=frame: f.Close())
|
||||
|
||||
ren = vtkRenderer()
|
||||
widget.GetRenderWindow().AddRenderer(ren)
|
||||
|
||||
cone = vtkConeSource()
|
||||
cone.SetResolution(8)
|
||||
|
||||
coneMapper = vtkPolyDataMapper()
|
||||
coneMapper.SetInputConnection(cone.GetOutputPort())
|
||||
|
||||
coneActor = vtkActor()
|
||||
coneActor.SetMapper(coneMapper)
|
||||
|
||||
ren.AddActor(coneActor)
|
||||
|
||||
# show the window
|
||||
frame.Show()
|
||||
|
||||
app.MainLoop()
|
||||
|
||||
if __name__ == "__main__":
|
||||
wxVTKRenderWindowInteractorConeExample()
|
||||
Reference in New Issue
Block a user