x
This commit is contained in:
@@ -4,6 +4,7 @@ import os
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from fastapi import APIRouter, Depends, HTTPException, Request
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from services.auth_service import get_current_active_user
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from services.redis_task_manager import redis_task_manager
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from models.database import User
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from utils.logger import get_logger
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from api.routes import (
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@@ -24,6 +25,16 @@ logger = get_logger(__name__)
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router = APIRouter()
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async def _get_task_data(task_id: str) -> dict:
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"""从 Redis 优先查找任务,回退到旧版内存字典"""
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task = await redis_task_manager.get_task(task_id)
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if task:
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return task
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if task_id in tasks:
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return tasks[task_id]
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return None
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@router.post("/optimize-layout")
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async def optimize_cavity_layout(
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request: Request,
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@@ -140,10 +151,13 @@ async def ai_parting_surface_detect(
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body = await request.json()
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task_id = body.get("task_id")
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if not task_id or task_id not in tasks:
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if not task_id:
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raise HTTPException(404, "缺少 task_id")
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task_data = await _get_task_data(task_id)
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if not task_data:
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raise HTTPException(404, "任务不存在")
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task_data = tasks[task_id]
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geometry_data = task_data.get("geometry_data")
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if not geometry_data:
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raise HTTPException(400, "该任务尚未完成几何分析")
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@@ -166,10 +180,13 @@ async def detect_undercuts(
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parting_direction = body.get("parting_direction", [0, 0, 1])
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mold_size = body.get("mold_size", {"length": 300, "width": 300, "height": 200})
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if not task_id or task_id not in tasks:
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if not task_id:
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raise HTTPException(404, "缺少 task_id")
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task_data = await _get_task_data(task_id)
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if not task_data:
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raise HTTPException(404, "任务不存在")
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task_data = tasks[task_id]
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geometry_data = task_data.get("geometry_data")
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if not geometry_data:
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raise HTTPException(400, "该任务尚未完成几何分析")
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@@ -288,15 +305,25 @@ async def export_mold_results(
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formats = body.get("formats", ["step", "stl"])
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components = body.get("components", ["cavity", "core"])
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if not task_id or task_id not in tasks:
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if not task_id:
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raise HTTPException(404, "缺少 task_id")
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task_data = await _get_task_data(task_id)
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if not task_data:
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raise HTTPException(404, "任务不存在")
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task_data = tasks[task_id]
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cavity_shapes = task_data.get("cavity_shapes")
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if not cavity_shapes:
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raise HTTPException(400, "该任务尚未完成模具生成或形状数据不可用")
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filename = task_data.get("filename", f"mold_{task_id}")
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base_filename = Path(task_data.get("filename", f"mold_{task_id}")).stem
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if not cavity_shapes:
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file_path = task_data.get("file_path")
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if file_path and os.path.exists(str(file_path)):
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cavity_shapes = await _reparse_stp_for_export(str(file_path), task_data.get("material", "ABS"))
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if not cavity_shapes:
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raise HTTPException(400, "该任务尚未完成模具生成或形状数据不可用,请等待处理完成后再导出")
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base_filename = Path(filename).stem
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result = cad_exporter.export_mold_results(
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cavity_data=cavity_shapes,
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base_filename=base_filename,
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@@ -350,3 +377,21 @@ async def get_export_recommendations(
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"""获取导出格式建议(UG/FreeCAD/SolidWorks)"""
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result = cad_exporter.get_export_recommendations(target)
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return {"status": "success", "data": result}
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async def _reparse_stp_for_export(file_path: str, material: str = "ABS") -> dict:
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"""从 STP 文件重新生成模具型腔数据用于导出"""
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try:
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from core.stp_parser import STPParser
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from core.mold_generator import MoldCavityGenerator
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stp_parser = STPParser()
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shape = stp_parser.load_step_file(Path(file_path))
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mold_gen = MoldCavityGenerator(shrinkage_rate=0.005)
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mold_gen.set_material(material)
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cavity_result = mold_gen.generate_mold_cavities(shape)
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logger.info(f"重新解析 STP 用于导出: {file_path}")
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return cavity_result
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except Exception as e:
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logger.warning(f"重新解析 STP 导出失败: {e}")
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return None
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+144
-97
@@ -241,10 +241,42 @@ class HTMLGenerator:
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y - Number(center[1] || 0),
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z - Number(center[2] || 0)
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);
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}} else {{
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normalized.push(0, 0, 0);
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}}
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}}
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return normalized;
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}}
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function filterDegenerateFaces(vertices, faces) {{
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const count = vertices.length / 3;
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const faceCount = faces.length / 3;
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const goodFaces = [];
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for (let f = 0; f < faceCount; f++) {{
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const a = faces[f * 3];
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const b = faces[f * 3 + 1];
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const c = faces[f * 3 + 2];
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if (a >= 0 && a < count && b >= 0 && b < count && c >= 0 && c < count &&
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a !== b && b !== c && a !== c) {{
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goodFaces.push(a, b, c);
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}}
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}}
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return goodFaces;
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}}
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function getPartingDirectionFromData() {{
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if (cavityData?.metadata?.scheme_axis) {{
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const ax = cavityData.metadata.scheme_axis;
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if (ax === 'X') return {{ axis: 'x', normal: [1, 0, 0], planeRot: [0, 0, Math.PI / 2] }};
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if (ax === 'Y') return {{ axis: 'y', normal: [0, 1, 0], planeRot: [Math.PI / 2, 0, 0] }};
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}}
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if (cavityData?.parting?.axis) {{
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const ax = cavityData.parting.axis;
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if (ax === 'X') return {{ axis: 'x', normal: [1, 0, 0], planeRot: [0, 0, Math.PI / 2] }};
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if (ax === 'Y') return {{ axis: 'y', normal: [0, 1, 0], planeRot: [Math.PI / 2, 0, 0] }};
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}}
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return {{ axis: 'z', normal: [0, 0, 1], planeRot: [0, 0, 0] }};
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}}
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function fitCameraToScene() {{
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const sceneBox = new THREE.Box3().setFromObject(scene);
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@@ -318,50 +350,56 @@ class HTMLGenerator:
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scene.add(productMesh);
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}}
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// 获取分模方向
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const partingInfo = getPartingDirectionFromData();
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// 创建A板/定模(蓝色,分型面以上)
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// 尝试从后端数据获取实际几何,否则使用简化Box
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if (cavityData && cavityData.mold_cavities && cavityData.mold_cavities.cavity && cavityData.mold_cavities.cavity.vertices) {{
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const cavityVerts = cavityData.mold_cavities.cavity.vertices;
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const cavityFaces = cavityData.mold_cavities.cavity.faces;
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if (cavityVerts.length > 0 && cavityFaces.length > 0) {{
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const cavityGeometry = new THREE.BufferGeometry();
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const positions = new Float32Array(normalizePositions(cavityVerts, centerOffset));
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const indices = new Uint32Array(toFlatArray(cavityFaces));
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cavityGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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cavityGeometry.setIndex(new THREE.BufferAttribute(indices, 1));
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cavityGeometry.computeVertexNormals();
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const rawIndices = toFlatArray(cavityFaces);
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const goodFaces = filterDegenerateFaces(positions, rawIndices);
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const cavityMaterial = new THREE.MeshPhongMaterial({{
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color: 0x2196F3,
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transparent: true,
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opacity: 0.5,
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wireframe: false,
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side: THREE.DoubleSide
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}});
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cavityMesh = new THREE.Mesh(cavityGeometry, cavityMaterial);
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scene.add(cavityMesh);
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// 添加线框
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const cavityWireframe = new THREE.WireframeGeometry(cavityGeometry);
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const cavityLine = new THREE.LineSegments(cavityWireframe);
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cavityLine.material.depthTest = false;
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cavityLine.material.opacity = 0.6;
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cavityLine.material.transparent = true;
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cavityLine.material.color = new THREE.Color(0x1565C0);
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cavityMesh.add(cavityLine);
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// 设置相机目标为型腔中心
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cavityGeometry.computeBoundingBox();
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const cavityCenter = new THREE.Vector3();
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cavityGeometry.boundingBox.getCenter(cavityCenter);
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controls.target.set(cavityCenter.x, cavityCenter.y, cavityCenter.z);
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if (goodFaces.length >= 3) {{
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const cavityGeometry = new THREE.BufferGeometry();
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cavityGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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cavityGeometry.setIndex(goodFaces);
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cavityGeometry.computeVertexNormals();
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const cavityMaterial = new THREE.MeshPhongMaterial({{
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color: 0x2196F3,
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transparent: true,
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opacity: 0.5,
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wireframe: false,
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side: THREE.DoubleSide
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}});
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cavityMesh = new THREE.Mesh(cavityGeometry, cavityMaterial);
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scene.add(cavityMesh);
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const cavityWireframe = new THREE.WireframeGeometry(cavityGeometry);
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const cavityLine = new THREE.LineSegments(cavityWireframe);
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cavityLine.material.depthTest = false;
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cavityLine.material.opacity = 0.6;
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cavityLine.material.transparent = true;
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cavityLine.material.color = new THREE.Color(0x1565C0);
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cavityMesh.add(cavityLine);
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cavityGeometry.computeBoundingBox();
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const cavityCenter = new THREE.Vector3();
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cavityGeometry.boundingBox.getCenter(cavityCenter);
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controls.target.set(cavityCenter.x, cavityCenter.y, cavityCenter.z);
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}} else {{
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createSimpleCavity(width, height, depth, partingInfo);
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}}
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}} else {{
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createSimpleCavity(width, height, depth);
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createSimpleCavity(width, height, depth, partingInfo);
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}}
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}} else {{
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createSimpleCavity(width, height, depth);
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createSimpleCavity(width, height, depth, partingInfo);
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}}
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// 创建B板/动模(橙色,分型面以下)
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@@ -370,41 +408,50 @@ class HTMLGenerator:
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const coreFaces = cavityData.mold_cavities.core.faces;
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if (coreVerts.length > 0 && coreFaces.length > 0) {{
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const coreGeometry = new THREE.BufferGeometry();
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const positions = new Float32Array(normalizePositions(coreVerts, centerOffset));
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const indices = new Uint32Array(toFlatArray(coreFaces));
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coreGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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coreGeometry.setIndex(new THREE.BufferAttribute(indices, 1));
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coreGeometry.computeVertexNormals();
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const rawIndices = toFlatArray(coreFaces);
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const goodFaces = filterDegenerateFaces(positions, rawIndices);
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const coreMaterial = new THREE.MeshPhongMaterial({{
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color: 0xFF9800,
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transparent: true,
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opacity: 0.5,
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wireframe: false,
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side: THREE.DoubleSide
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}});
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coreMesh = new THREE.Mesh(coreGeometry, coreMaterial);
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scene.add(coreMesh);
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// 添加线框
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const coreWireframe = new THREE.WireframeGeometry(coreGeometry);
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const coreLine = new THREE.LineSegments(coreWireframe);
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coreLine.material.depthTest = false;
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coreLine.material.opacity = 0.6;
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coreLine.material.transparent = true;
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coreLine.material.color = new THREE.Color(0xE65100);
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coreMesh.add(coreLine);
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if (goodFaces.length >= 3) {{
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const coreGeometry = new THREE.BufferGeometry();
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coreGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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coreGeometry.setIndex(goodFaces);
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coreGeometry.computeVertexNormals();
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const coreMaterial = new THREE.MeshPhongMaterial({{
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color: 0xFF9800,
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transparent: true,
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||||
opacity: 0.5,
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wireframe: false,
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side: THREE.DoubleSide
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}});
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coreMesh = new THREE.Mesh(coreGeometry, coreMaterial);
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scene.add(coreMesh);
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const coreWireframe = new THREE.WireframeGeometry(coreGeometry);
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const coreLine = new THREE.LineSegments(coreWireframe);
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coreLine.material.depthTest = false;
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coreLine.material.opacity = 0.6;
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coreLine.material.transparent = true;
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coreLine.material.color = new THREE.Color(0xE65100);
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coreMesh.add(coreLine);
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}} else {{
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createSimpleCore(width, height, depth, partingInfo);
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}}
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}} else {{
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createSimpleCore(width, height, depth);
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createSimpleCore(width, height, depth, partingInfo);
|
||||
}}
|
||||
}} else {{
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createSimpleCore(width, height, depth);
|
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createSimpleCore(width, height, depth, partingInfo);
|
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}}
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|
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// 创建分型面(红色平面)
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const partingGeometry = new THREE.PlaneGeometry(width * 1.2, height * 1.2);
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// 创建分型面(红色平面)- 按分模方向旋转
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const partingInfo2 = getPartingDirectionFromData();
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let planeW = width * 1.2, planeH = height * 1.2;
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if (partingInfo2.axis === 'x') {{ planeW = depth * 1.2; planeH = height * 1.2; }}
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else if (partingInfo2.axis === 'y') {{ planeW = width * 1.2; planeH = depth * 1.2; }}
|
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const partingGeometry = new THREE.PlaneGeometry(planeW, planeH);
|
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const partingMaterial = new THREE.MeshBasicMaterial({{
|
||||
color: 0xF44336,
|
||||
transparent: true,
|
||||
@@ -413,6 +460,7 @@ class HTMLGenerator:
|
||||
}});
|
||||
|
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partingMesh = new THREE.Mesh(partingGeometry, partingMaterial);
|
||||
partingMesh.rotation.set(partingInfo2.planeRot[0], partingInfo2.planeRot[1], partingInfo2.planeRot[2]);
|
||||
partingMesh.position.set(0, 0, 0);
|
||||
scene.add(partingMesh);
|
||||
|
||||
@@ -425,26 +473,33 @@ class HTMLGenerator:
|
||||
productLine.material.transparent = true;
|
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productLine.material.color = new THREE.Color(0x2E7D32);
|
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productMesh.add(productLine);
|
||||
}} else if (cavityMesh || coreMesh) {{
|
||||
// 有型腔/型芯但没有产品模型时,补一个参考产品框
|
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const prodBox = new THREE.BoxGeometry(width * 0.85, height * 0.85, depth * 0.85);
|
||||
const prodMat = new THREE.MeshPhongMaterial({{
|
||||
color: 0x4CAF50, transparent: true, opacity: 0.35, wireframe: false
|
||||
}});
|
||||
productMesh = new THREE.Mesh(prodBox, prodMat);
|
||||
scene.add(productMesh);
|
||||
}}
|
||||
}}
|
||||
|
||||
// 创建简化型腔/A板(定模,分型面以上)— 备用
|
||||
function createSimpleCavity(width, height, depth) {{
|
||||
// A板:分型面(Z中心)以上的上半模
|
||||
const halfDepth = depth / 2;
|
||||
const cavityGeometry = new THREE.BoxGeometry(width * 1.2, height * 1.2, halfDepth + 10);
|
||||
function createSimpleCavity(width, height, depth, partingInfo) {{
|
||||
const pi = partingInfo || {{ axis: 'z', normal: [0, 0, 1] }};
|
||||
let boxW = width * 1.2, boxH = height * 1.2, boxD = depth / 2 + 10;
|
||||
let pos = [0, 0, boxD / 2];
|
||||
let rot = [0, 0, 0];
|
||||
if (pi.axis === 'x') {{ boxW = depth / 2 + 10; boxH = height * 1.2; boxD = width * 1.2; pos = [boxW / 2, 0, 0]; rot = [0, 0, Math.PI / 2]; }}
|
||||
else if (pi.axis === 'y') {{ boxW = width * 1.2; boxH = depth / 2 + 10; boxD = height * 1.2; pos = [0, boxH / 2, 0]; rot = [Math.PI / 2, 0, 0]; }}
|
||||
const cavityGeometry = new THREE.BoxGeometry(boxW, boxH, boxD);
|
||||
const cavityMaterial = new THREE.MeshPhongMaterial({{
|
||||
color: 0x2196F3,
|
||||
transparent: true,
|
||||
opacity: 0.4,
|
||||
wireframe: false
|
||||
color: 0x2196F3, transparent: true, opacity: 0.4, wireframe: false
|
||||
}});
|
||||
|
||||
cavityMesh = new THREE.Mesh(cavityGeometry, cavityMaterial);
|
||||
// Z轴开模:A板放在分型面以上
|
||||
cavityMesh.position.set(0, 0, halfDepth / 2 + 5);
|
||||
cavityMesh.position.set(pos[0], pos[1], pos[2]);
|
||||
cavityMesh.rotation.set(rot[0], rot[1], rot[2]);
|
||||
scene.add(cavityMesh);
|
||||
|
||||
const cavityWireframe = new THREE.WireframeGeometry(cavityGeometry);
|
||||
const cavityLine = new THREE.LineSegments(cavityWireframe);
|
||||
cavityLine.material.depthTest = false;
|
||||
@@ -455,22 +510,21 @@ class HTMLGenerator:
|
||||
}}
|
||||
|
||||
// 创建简化型芯/B板(动模,分型面以下)— 备用
|
||||
function createSimpleCore(width, height, depth) {{
|
||||
// B板:分型面(Z中心)以下的下半模
|
||||
const halfDepth = depth / 2;
|
||||
const coreGeometry = new THREE.BoxGeometry(width * 1.2, height * 1.2, halfDepth + 10);
|
||||
function createSimpleCore(width, height, depth, partingInfo) {{
|
||||
const pi = partingInfo || {{ axis: 'z', normal: [0, 0, 1] }};
|
||||
let boxW = width * 1.2, boxH = height * 1.2, boxD = depth / 2 + 10;
|
||||
let pos = [0, 0, -boxD / 2];
|
||||
let rot = [0, 0, 0];
|
||||
if (pi.axis === 'x') {{ boxW = depth / 2 + 10; boxH = height * 1.2; boxD = width * 1.2; pos = [-boxW / 2, 0, 0]; rot = [0, 0, Math.PI / 2]; }}
|
||||
else if (pi.axis === 'y') {{ boxW = width * 1.2; boxH = depth / 2 + 10; boxD = height * 1.2; pos = [0, -boxH / 2, 0]; rot = [Math.PI / 2, 0, 0]; }}
|
||||
const coreGeometry = new THREE.BoxGeometry(boxW, boxH, boxD);
|
||||
const coreMaterial = new THREE.MeshPhongMaterial({{
|
||||
color: 0xFF9800,
|
||||
transparent: true,
|
||||
opacity: 0.4,
|
||||
wireframe: false
|
||||
color: 0xFF9800, transparent: true, opacity: 0.4, wireframe: false
|
||||
}});
|
||||
|
||||
coreMesh = new THREE.Mesh(coreGeometry, coreMaterial);
|
||||
// Z轴开模:B板放在分型面以下
|
||||
coreMesh.position.set(0, 0, -halfDepth / 2 - 5);
|
||||
coreMesh.position.set(pos[0], pos[1], pos[2]);
|
||||
coreMesh.rotation.set(rot[0], rot[1], rot[2]);
|
||||
scene.add(coreMesh);
|
||||
|
||||
const coreWireframe = new THREE.WireframeGeometry(coreGeometry);
|
||||
const coreLine = new THREE.LineSegments(coreWireframe);
|
||||
coreLine.material.depthTest = false;
|
||||
@@ -547,18 +601,11 @@ class HTMLGenerator:
|
||||
|
||||
// 根据材料类型确定分模方向
|
||||
function getPartingDirection() {{
|
||||
// 优先使用后端传递的 parting_direction
|
||||
if (cavityData?.metadata?.parting_direction) {{
|
||||
return cavityData.metadata.parting_direction;
|
||||
}}
|
||||
if (cavityData?.manufacturing_info?.parting_direction) {{
|
||||
return cavityData.manufacturing_info.parting_direction;
|
||||
}}
|
||||
// 泡沫材料默认 Z 轴
|
||||
if (cavityData?.metadata?.is_foam) {{
|
||||
return 'Z';
|
||||
}}
|
||||
// 默认 Z 轴
|
||||
if (cavityData?.metadata?.scheme_axis) return cavityData.metadata.scheme_axis;
|
||||
if (cavityData?.parting?.axis) return cavityData.parting.axis;
|
||||
if (cavityData?.metadata?.parting_direction) return cavityData.metadata.parting_direction;
|
||||
if (cavityData?.manufacturing_info?.parting_direction) return cavityData.manufacturing_info.parting_direction;
|
||||
if (cavityData?.metadata?.is_foam) return 'Z';
|
||||
return 'Z';
|
||||
}}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user