This commit is contained in:
2026-06-04 17:59:53 +08:00
parent e6c27ac662
commit 0908495d6f
66 changed files with 4230 additions and 0 deletions
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import uuid
from datetime import datetime
from sqlalchemy import String, Text, DateTime, Integer, ForeignKey, JSON, Enum as SAEnum
from sqlalchemy.ext.asyncio import create_async_engine, async_sessionmaker, AsyncSession
from sqlalchemy.orm import DeclarativeBase, Mapped, mapped_column, relationship
class Base(DeclarativeBase):
pass
def gen_uuid():
return str(uuid.uuid4())
engine = None
async_session_maker: async_sessionmaker[AsyncSession] | None = None
async def init_db(database_url: str):
global engine, async_session_maker
engine = create_async_engine(
database_url,
echo=False,
pool_size=20,
max_overflow=10,
pool_pre_ping=True,
)
async_session_maker = async_sessionmaker(engine, expire_on_commit=False)
async with engine.begin() as conn:
await conn.run_sync(Base.metadata.create_all)
async def get_session() -> AsyncSession:
if async_session_maker is None:
raise RuntimeError("Database not initialized")
async with async_session_maker() as session:
yield session
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import uuid
from datetime import datetime
from sqlalchemy import String, Text, DateTime, Integer, ForeignKey, JSON, Enum as SAEnum
from sqlalchemy.orm import Mapped, mapped_column, relationship
from app.models.database import Base, gen_uuid
from app.models.schemas import GamePhase, CharacterRole, CharacterStatus, ClueType, ClueVisibility
class Script(Base):
__tablename__ = "scripts"
id: Mapped[str] = mapped_column(String(36), primary_key=True, default=gen_uuid)
title: Mapped[str] = mapped_column(String(200), nullable=False)
background: Mapped[str] = mapped_column(Text, default="")
raw_content: Mapped[str] = mapped_column(Text, default="")
parsed_data: Mapped[dict] = mapped_column(JSON, default=dict)
character_count: Mapped[int] = mapped_column(Integer, default=0)
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
characters: Mapped[list["Character"]] = relationship(back_populates="script", cascade="all, delete-orphan")
clues: Mapped[list["Clue"]] = relationship(back_populates="script", cascade="all, delete-orphan")
class Character(Base):
__tablename__ = "characters"
id: Mapped[str] = mapped_column(String(36), primary_key=True, default=gen_uuid)
script_id: Mapped[str] = mapped_column(String(36), ForeignKey("scripts.id"), nullable=False)
name: Mapped[str] = mapped_column(String(100), nullable=False)
role: Mapped[CharacterRole] = mapped_column(SAEnum(CharacterRole), default=CharacterRole.SUSPECT)
status: Mapped[CharacterStatus] = mapped_column(SAEnum(CharacterStatus), default=CharacterStatus.ALIVE)
personality: Mapped[str] = mapped_column(Text, default="")
speaking_style: Mapped[str] = mapped_column(Text, default="")
background: Mapped[str] = mapped_column(Text, default="")
secret: Mapped[str] = mapped_column(Text, default="")
motive: Mapped[str] = mapped_column(Text, default="")
avatar_url: Mapped[str] = mapped_column(String(500), default="")
hermes_profile: Mapped[str] = mapped_column(String(100), default="")
soul_md: Mapped[str] = mapped_column(Text, default="")
knowledge_base: Mapped[str] = mapped_column(Text, default="")
is_revealed_killer: Mapped[bool] = mapped_column(default=False)
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
script: Mapped["Script"] = relationship(back_populates="characters")
messages: Mapped[list["Message"]] = relationship(back_populates="character", cascade="all, delete-orphan")
class Message(Base):
__tablename__ = "messages"
id: Mapped[str] = mapped_column(String(36), primary_key=True, default=gen_uuid)
session_id: Mapped[str] = mapped_column(String(36), default="")
character_id: Mapped[str] = mapped_column(String(36), ForeignKey("characters.id"), nullable=True)
game_phase: Mapped[str] = mapped_column(String(50), default="")
msg_type: Mapped[str] = mapped_column(String(50), default="character")
content: Mapped[str] = mapped_column(Text, nullable=False)
target_character_id: Mapped[str] = mapped_column(String(36), nullable=True)
clue_id: Mapped[str] = mapped_column(String(36), nullable=True)
metadata: Mapped[dict] = mapped_column(JSON, default=dict)
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
character: Mapped["Character"] = relationship(back_populates="messages")
class Clue(Base):
__tablename__ = "clues"
id: Mapped[str] = mapped_column(String(36), primary_key=True, default=gen_uuid)
script_id: Mapped[str] = mapped_column(String(36), ForeignKey("scripts.id"), nullable=False)
name: Mapped[str] = mapped_column(String(200), nullable=False)
content: Mapped[str] = mapped_column(Text, nullable=False)
clue_type: Mapped[ClueType] = mapped_column(SAEnum(ClueType), default=ClueType.PHYSICAL)
owner_id: Mapped[str] = mapped_column(String(36), nullable=True)
phase: Mapped[str] = mapped_column(String(50), default="round1_search")
visibility: Mapped[ClueVisibility] = mapped_column(SAEnum(ClueVisibility), default=ClueVisibility.ALL)
visible_to: Mapped[list] = mapped_column(JSON, default=list)
is_unlocked: Mapped[bool] = mapped_column(default=False)
unlocked_by: Mapped[str] = mapped_column(String(36), nullable=True)
unlocked_at: Mapped[datetime] = mapped_column(DateTime, nullable=True)
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
script: Mapped["Script"] = relationship(back_populates="clues")
class GameState(Base):
__tablename__ = "game_state"
id: Mapped[str] = mapped_column(String(36), primary_key=True, default=gen_uuid)
current_phase: Mapped[str] = mapped_column(String(50), default="intro")
current_speaker_id: Mapped[str] = mapped_column(String(36), nullable=True)
speaker_order: Mapped[list] = mapped_column(JSON, default=list)
active_script_id: Mapped[str] = mapped_column(String(36), nullable=True)
is_running: Mapped[bool] = mapped_column(default=False)
is_paused: Mapped[bool] = mapped_column(default=False)
phase_started_at: Mapped[datetime] = mapped_column(DateTime, nullable=True)
config: Mapped[dict] = mapped_column(JSON, default=dict)
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
updated_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow, onupdate=datetime.utcnow)
class Vote(Base):
__tablename__ = "votes"
id: Mapped[str] = mapped_column(String(36), primary_key=True, default=gen_uuid)
voter_id: Mapped[str] = mapped_column(String(36), nullable=False)
target_id: Mapped[str] = mapped_column(String(36), nullable=False)
round_number: Mapped[int] = mapped_column(Integer, default=1)
reason: Mapped[str] = mapped_column(Text, default="")
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
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from datetime import datetime
from enum import Enum
from typing import Optional
from pydantic import BaseModel, Field
class GamePhase(str, Enum):
INTRO = "intro"
ROUND1_SPEAK = "round1_speak"
ROUND1_SEARCH = "round1_search"
ROUND2_SPEAK = "round2_speak"
ROUND2_SEARCH = "round2_search"
FINAL_DISCUSS = "final_discuss"
VOTING = "voting"
REVEAL = "reveal"
@classmethod
def ordered_phases(cls) -> list[str]:
return [
"intro", "round1_speak", "round1_search",
"round2_speak", "round2_search",
"final_discuss", "voting", "reveal"
]
@classmethod
def phase_count(cls) -> int:
return len(cls.ordered_phases())
class CharacterRole(str, Enum):
DETECTIVE = "detective"
SUSPECT = "suspect"
WITNESS = "witness"
VICTIM = "victim"
KILLER = "killer"
class CharacterStatus(str, Enum):
ALIVE = "alive"
DEAD = "dead"
INACTIVE = "inactive"
class MessageType(str, Enum):
SYSTEM = "system"
DM = "dm"
CHARACTER = "character"
VOTE = "vote"
CLUE = "clue"
class ClueType(str, Enum):
PHYSICAL = "physical"
TESTIMONY = "testimony"
MOTIVE = "motive"
ALIBI = "alibi"
FORENSIC = "forensic"
class ClueVisibility(str, Enum):
ALL = "all"
SPECIFIC = "specific"
HIDDEN = "hidden"
class ScriptUploadRequest(BaseModel):
title: str
content: str
file_type: str = "natural_language"
class ScriptParsePreview(BaseModel):
title: str
background: str
characters: list[dict]
clues: list[dict]
phases: list[dict]
class ScriptImportRequest(BaseModel):
title: str
background: str = ""
characters: list[dict] = Field(default_factory=list)
clues: list[dict] = Field(default_factory=list)
phases: list[dict] = Field(default_factory=list)
class ScriptResponse(BaseModel):
id: str
title: str
background: str
character_count: int
created_at: datetime
model_config = {"from_attributes": True}
class CharacterCreate(BaseModel):
name: str
role: CharacterRole = CharacterRole.SUSPECT
personality: str = ""
speaking_style: str = ""
background: str = ""
secret: str = ""
motive: str = ""
avatar_url: str = ""
class CharacterResponse(BaseModel):
id: str
script_id: str
name: str
role: CharacterRole
status: CharacterStatus
personality: str
speaking_style: str
background: str
secret: str
motive: str
avatar_url: str
hermes_profile: str
soul_md: str
is_revealed_killer: bool
created_at: datetime
model_config = {"from_attributes": True}
class SoulUpdateRequest(BaseModel):
soul_md: str
knowledge_base: str = ""
class CharacterSpeakRequest(BaseModel):
prompt: str = ""
target_character_id: Optional[str] = None
class CharacterGenerateRequest(BaseModel):
script_id: str
character_names: list[str]
class MessageCreate(BaseModel):
session_id: str = ""
character_id: Optional[str] = None
game_phase: str = ""
msg_type: str = "character"
content: str
target_character_id: Optional[str] = None
class MessageResponse(BaseModel):
id: str
session_id: str
character_id: Optional[str] = None
game_phase: str
msg_type: str
content: str
target_character_id: Optional[str] = None
clue_id: Optional[str] = None
metadata: dict
created_at: datetime
character_name: Optional[str] = None
character_role: Optional[CharacterRole] = None
model_config = {"from_attributes": True}
class ClueCreate(BaseModel):
script_id: str
name: str
content: str
clue_type: ClueType = ClueType.PHYSICAL
owner_id: Optional[str] = None
phase: str = "round1_search"
visibility: ClueVisibility = ClueVisibility.ALL
visible_to: list[str] = Field(default_factory=list)
class ClueUnlockRequest(BaseModel):
character_id: str
class ClueResponse(BaseModel):
id: str
script_id: str
name: str
content: str
clue_type: ClueType
owner_id: Optional[str] = None
phase: str
visibility: ClueVisibility
visible_to: list
is_unlocked: bool
unlocked_by: Optional[str] = None
unlocked_at: Optional[datetime] = None
created_at: datetime
model_config = {"from_attributes": True}
class DmSpeakRequest(BaseModel):
content: str
phase: str = ""
class GameStateResponse(BaseModel):
id: str
current_phase: GamePhase
current_speaker_id: Optional[str] = None
speaker_order: list
active_script_id: Optional[str] = None
is_running: bool
is_paused: bool
phase_started_at: Optional[datetime] = None
config: dict
progress_percent: float = 0.0
model_config = {"from_attributes": True}
class VoteCreate(BaseModel):
voter_id: str
target_id: str
reason: str = ""
class VoteResponse(BaseModel):
id: str
voter_id: str
target_id: str
round_number: int
reason: str
created_at: datetime
model_config = {"from_attributes": True}