init
This commit is contained in:
@@ -0,0 +1,255 @@
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import asyncio
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import logging
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import random
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from typing import Optional
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.models.orm import Character, Message
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from app.services.hermes_client import hermes_client
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logger = logging.getLogger(__name__)
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class AgentScheduler:
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def __init__(self):
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self._running = False
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self._agents: dict[str, dict] = {}
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self._speaker_queue: list[str] = []
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self._current_speaker_index: int = 0
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def init_agents(self, characters: list[Character]):
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self._agents = {}
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self._speaker_queue = []
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for char in characters:
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if char.hermes_profile:
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self._agents[char.id] = {
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"name": char.name,
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"profile": char.hermes_profile,
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"character_id": char.id,
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}
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self._speaker_queue.append(char.id)
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async def ask_agent(
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self,
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name: str,
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message: str,
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character_id: Optional[str] = None,
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) -> str:
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profile_name = name.lower().replace(" ", "_").replace("·", "_")
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try:
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return await hermes_client.chat(profile_name, message)
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except Exception as e:
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logger.error(f"ask_agent failed for '{name}': {e}")
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return f"({name}暂时无法回应)"
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async def dm_speak(self, content: str) -> str:
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return f"【主持人】:{content}"
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def get_next_speaker(self) -> Optional[str]:
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if not self._speaker_queue:
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return None
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idx = self._current_speaker_index % len(self._speaker_queue)
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self._current_speaker_index += 1
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return self._speaker_queue[idx]
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def reset_speakers(self):
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self._current_speaker_index = 0
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def set_speaker_order(self, order: list[str]):
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self._speaker_queue = [cid for cid in order if cid in self._agents]
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self._current_speaker_index = 0
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async def ask_current_speaker(
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self,
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session: AsyncSession,
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script_id: str,
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context: str,
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) -> Optional[dict]:
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speaker_id = self.get_next_speaker()
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if not speaker_id or speaker_id not in self._agents:
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return None
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agent = self._agents[speaker_id]
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message = f"""当前讨论内容:
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{context}
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请以{agent['name']}的身份发言。保持在角色中,用中文回复2-4句话。"""
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try:
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response = await self.ask_agent(agent["name"], message, speaker_id)
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msg = Message(
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character_id=speaker_id,
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game_phase="round1_speak",
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msg_type="character",
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content=response.strip(),
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)
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session.add(msg)
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await session.commit()
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await session.refresh(msg)
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return {
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"id": msg.id,
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"character_id": speaker_id,
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"character_name": agent["name"],
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"content": response.strip(),
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"msg_type": "character",
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"game_phase": "round1_speak",
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}
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except Exception as e:
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logger.error(f"Speaker error for {agent['name']}: {e}")
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return None
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async def run_auto_speaking(
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self,
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session: AsyncSession,
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script_id: str,
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interval: float = 8.0,
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rounds: int = 1,
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socket_emit=None,
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):
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self._running = True
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characters_result = await session.execute(
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select(Character).where(Character.script_id == script_id)
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)
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characters = list(characters_result.scalars().all())
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self.init_agents(characters)
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for _ in range(rounds):
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if not self._running:
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break
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self.reset_speakers()
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for _ in range(len(self._speaker_queue)):
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if not self._running:
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break
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speaker_id = self.get_next_speaker()
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agent = self._agents.get(speaker_id)
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if not agent:
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continue
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msgs_result = await session.execute(
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select(Message).order_by(Message.created_at.desc()).limit(20)
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)
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recent = list(msgs_result.scalars().all())
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context = "\n".join([
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f"{m.character.name if m.character else '系统'}: {m.content}"
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for m in reversed(recent)
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])
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try:
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response = await self.ask_agent(agent["name"], context, speaker_id)
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msg = Message(
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character_id=speaker_id,
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game_phase="round1_speak",
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msg_type="character",
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content=response.strip(),
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)
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session.add(msg)
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await session.commit()
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await session.refresh(msg)
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if socket_emit:
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await socket_emit("new_message", {
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"id": msg.id,
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"character_id": speaker_id,
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"character_name": agent["name"],
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"content": response.strip(),
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"msg_type": "character",
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"game_phase": "round1_speak",
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})
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await socket_emit("speaker_change", {
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"current_speaker_id": self._speaker_queue[
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self._current_speaker_index % len(self._speaker_queue)
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] if self._speaker_queue else None,
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})
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except Exception as e:
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logger.error(f"Auto speak error for {agent['name']}: {e}")
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await asyncio.sleep(interval)
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async def trigger_voting(
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self,
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session: AsyncSession,
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script_id: str,
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socket_emit=None,
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) -> list[dict]:
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characters_result = await session.execute(
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select(Character).where(Character.script_id == script_id)
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)
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characters = list(characters_result.scalars().all())
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msgs_result = await session.execute(
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select(Message).order_by(Message.created_at.desc()).limit(50)
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)
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messages = list(msgs_result.scalars().all())
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summary = "\n".join([
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f"{m.character.name if m.character else '系统'}: {m.content[:100]}"
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for m in reversed(messages)
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])
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character_names = [c.name for c in characters]
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votes = []
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for character in characters:
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if not character.hermes_profile:
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continue
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vote_prompt = f"""当前是投票阶段。以下是讨论摘要:
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{summary}
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可用角色:{', '.join(n for n in character_names if n != character.name)}
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请以{character.name}的身份投票选出你认为的凶手。只回复JSON格式:
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{{"target": "角色名", "reason": "投票理由"}}"""
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try:
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response = await self.ask_agent(character.name, vote_prompt, character.id)
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import json
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try:
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decision = json.loads(response)
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except json.JSONDecodeError:
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decision = {"target": "", "reason": response}
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target_name = decision.get("target", "")
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reason = decision.get("reason", "")
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target_char = next((c for c in characters if c.name == target_name), None)
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if not target_char:
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others = [c for c in characters if c.id != character.id]
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if others:
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target_char = random.choice(others)
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reason = "随机投票"
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if target_char:
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votes.append({
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"voter_id": character.id,
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"voter_name": character.name,
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"target_id": target_char.id,
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"target_name": target_char.name,
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"reason": reason,
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})
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if socket_emit:
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await socket_emit("vote_cast", {
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"voter_id": character.id,
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"voter_name": character.name,
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"target_id": target_char.id,
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"target_name": target_char.name,
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"reason": reason,
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})
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except Exception as e:
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logger.error(f"Voting error for {character.name}: {e}")
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return votes
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def stop(self):
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self._running = False
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agent_scheduler = AgentScheduler()
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@@ -0,0 +1,102 @@
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import logging
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import random
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.models.orm import Character
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from app.models.schemas import CharacterRole
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from app.services.hermes_client import hermes_client
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from app.services.soul_generator import soul_generator
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logger = logging.getLogger(__name__)
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class CharacterGenerator:
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async def generate_characters(
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self,
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session: AsyncSession,
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script_id: str,
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characters_data: list[dict],
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is_json: bool = False,
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) -> list[Character]:
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characters = []
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killer_index = random.randint(0, len(characters_data) - 1) if len(characters_data) > 1 else 0
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for i, char_data in enumerate(characters_data):
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role = CharacterRole.KILLER if i == killer_index else CharacterRole.SUSPECT
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if is_json and "role" in char_data:
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role = CharacterRole(char_data["role"]) if char_data["role"] in [r.value for r in CharacterRole] else role
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name = char_data.get("name", f"角色{i + 1}")
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profile_name = name.lower().replace(" ", "_").replace("·", "_")
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character = Character(
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script_id=script_id,
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name=name,
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role=role,
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personality=char_data.get("personality", ""),
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speaking_style=char_data.get("speaking_style", ""),
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background=char_data.get("background", ""),
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secret=char_data.get("secret", ""),
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motive=char_data.get("motive", ""),
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hermes_profile=profile_name,
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is_revealed_killer=False,
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)
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session.add(character)
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characters.append(character)
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await session.commit()
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for character in characters:
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await session.refresh(character)
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return characters
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async def create_profile(self, character: Character) -> bool:
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soul_content = soul_generator.generate(
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name=character.name,
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personality=character.personality,
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speaking_style=character.speaking_style,
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background=character.background,
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secret=character.secret,
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motive=character.motive,
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knowledge_base=character.knowledge_base,
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)
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success = await hermes_client.create_profile(character.hermes_profile, soul_content)
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if success:
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character.soul_md = soul_content
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return success
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async def create_all_profiles(self, session: AsyncSession, script_id: str) -> int:
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result = await session.execute(
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select(Character).where(Character.script_id == script_id)
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)
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characters = list(result.scalars().all())
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created = 0
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for character in characters:
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try:
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if await self.create_profile(character):
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created += 1
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character.soul_md = soul_generator.generate(
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name=character.name,
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personality=character.personality,
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speaking_style=character.speaking_style,
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background=character.background,
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secret=character.secret,
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motive=character.motive,
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knowledge_base=character.knowledge_base,
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)
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except Exception as e:
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logger.error(f"Failed to create profile for {character.name}: {e}")
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await session.commit()
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logger.info(f"Created {created}/{len(characters)} profiles for script {script_id}")
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return created
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async def delete_profile(self, character: Character) -> bool:
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return await hermes_client.delete_profile(character.hermes_profile)
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character_generator = CharacterGenerator()
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@@ -0,0 +1,142 @@
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from datetime import datetime
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from typing import Optional
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.models.orm import GameState
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from app.models.schemas import GamePhase, GameStateResponse
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class GameStateManager:
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PHASE_ORDER = GamePhase.ordered_phases()
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PHASE_COUNT = len(PHASE_ORDER)
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async def get_state(self, session: AsyncSession) -> Optional[GameState]:
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result = await session.execute(
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select(GameState).order_by(GameState.created_at.desc()).limit(1)
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)
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return result.scalars().first()
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async def get_or_create_state(self, session: AsyncSession) -> GameState:
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state = await self.get_state(session)
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if state is None:
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state = GameState(
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current_phase=GamePhase.INTRO.value,
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is_running=False,
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is_paused=False,
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)
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session.add(state)
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await session.commit()
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await session.refresh(state)
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return state
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async def next_phase(self, session: AsyncSession) -> GameState:
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state = await self.get_or_create_state(session)
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current = state.current_phase
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try:
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idx = self.PHASE_ORDER.index(current)
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if idx < self.PHASE_COUNT - 1:
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state.current_phase = self.PHASE_ORDER[idx + 1]
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except ValueError:
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pass
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state.phase_started_at = datetime.utcnow()
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state.updated_at = datetime.utcnow()
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await session.commit()
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await session.refresh(state)
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return state
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async def prev_phase(self, session: AsyncSession) -> GameState:
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state = await self.get_or_create_state(session)
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current = state.current_phase
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try:
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idx = self.PHASE_ORDER.index(current)
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if idx > 0:
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state.current_phase = self.PHASE_ORDER[idx - 1]
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except ValueError:
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pass
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state.phase_started_at = datetime.utcnow()
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state.updated_at = datetime.utcnow()
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await session.commit()
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await session.refresh(state)
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return state
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def get_current_phase(self, state: GameState) -> str:
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return state.current_phase
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def get_progress_percent(self, state: GameState) -> float:
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try:
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idx = self.PHASE_ORDER.index(state.current_phase)
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return (idx / max(self.PHASE_COUNT - 1, 1)) * 100
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except ValueError:
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return 0.0
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async def start_game(self, session: AsyncSession, script_id: str) -> GameState:
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state = await self.get_or_create_state(session)
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state.active_script_id = script_id
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state.current_phase = GamePhase.INTRO.value
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state.is_running = True
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state.is_paused = False
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state.phase_started_at = datetime.utcnow()
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state.updated_at = datetime.utcnow()
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await session.commit()
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await session.refresh(state)
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return state
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async def pause_game(self, session: AsyncSession) -> GameState:
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state = await self.get_or_create_state(session)
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state.is_paused = True
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state.updated_at = datetime.utcnow()
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await session.commit()
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await session.refresh(state)
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return state
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async def resume_game(self, session: AsyncSession) -> GameState:
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state = await self.get_or_create_state(session)
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state.is_paused = False
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state.updated_at = datetime.utcnow()
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await session.commit()
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await session.refresh(state)
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return state
|
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async def reset(self, session: AsyncSession) -> GameState:
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state = await self.get_or_create_state(session)
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state.current_phase = GamePhase.INTRO.value
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||||
state.current_speaker_id = None
|
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state.speaker_order = []
|
||||
state.active_script_id = None
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state.is_running = False
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state.is_paused = False
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state.phase_started_at = None
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state.config = {}
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state.updated_at = datetime.utcnow()
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await session.commit()
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await session.refresh(state)
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return state
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async def set_speaker(self, session: AsyncSession, character_id: str) -> GameState:
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state = await self.get_or_create_state(session)
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state.current_speaker_id = character_id
|
||||
state.updated_at = datetime.utcnow()
|
||||
await session.commit()
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||||
await session.refresh(state)
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||||
return state
|
||||
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||||
def to_response(self, state: GameState) -> GameStateResponse:
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||||
return GameStateResponse(
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id=state.id,
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||||
current_phase=GamePhase(state.current_phase),
|
||||
current_speaker_id=state.current_speaker_id,
|
||||
speaker_order=state.speaker_order or [],
|
||||
active_script_id=state.active_script_id,
|
||||
is_running=state.is_running,
|
||||
is_paused=state.is_paused,
|
||||
phase_started_at=state.phase_started_at,
|
||||
config=state.config or {},
|
||||
progress_percent=self.get_progress_percent(state),
|
||||
)
|
||||
|
||||
|
||||
game_state_manager = GameStateManager()
|
||||
@@ -0,0 +1,106 @@
|
||||
import logging
|
||||
import os
|
||||
from typing import Optional
|
||||
|
||||
import httpx
|
||||
|
||||
from app.main import settings
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
HERMES_PROFILES_DIR = os.path.expanduser("~/.hermes/profiles")
|
||||
HERMES_TIMEOUT = 30
|
||||
|
||||
DEGRADED_RESPONSE = "(系统提示:AI引擎暂时不可用,请稍后再试)"
|
||||
DEGRADED_PROFILE_LIST: list[str] = []
|
||||
|
||||
|
||||
class HermesClient:
|
||||
def __init__(self):
|
||||
self.api_url = settings.hermes_api_url.rstrip("/")
|
||||
self.model = settings.hermes_model
|
||||
self.profiles_dir = HERMES_PROFILES_DIR
|
||||
self.timeout = HERMES_TIMEOUT
|
||||
|
||||
async def chat(self, profile_name: str, message: str) -> str:
|
||||
soul = await self.read_soul(profile_name)
|
||||
|
||||
messages = []
|
||||
if soul:
|
||||
messages.append({"role": "system", "content": soul})
|
||||
messages.append({"role": "user", "content": message})
|
||||
|
||||
try:
|
||||
async with httpx.AsyncClient(timeout=self.timeout) as client:
|
||||
response = await client.post(
|
||||
f"{self.api_url}/chat/completions",
|
||||
json={
|
||||
"model": self.model,
|
||||
"messages": messages,
|
||||
"temperature": 0.85,
|
||||
"max_tokens": 1024,
|
||||
},
|
||||
)
|
||||
response.raise_for_status()
|
||||
data = response.json()
|
||||
choice = data.get("choices", [{}])[0]
|
||||
return choice.get("message", {}).get("content", "").strip() or DEGRADED_RESPONSE
|
||||
|
||||
except httpx.TimeoutException:
|
||||
logger.warning(f"Hermes API timeout after {self.timeout}s for profile '{profile_name}'")
|
||||
return DEGRADED_RESPONSE
|
||||
except httpx.ConnectError:
|
||||
logger.error(f"Hermes API unreachable at '{self.api_url}'")
|
||||
return DEGRADED_RESPONSE
|
||||
except Exception as e:
|
||||
logger.error(f"Hermes API error for '{profile_name}': {e}")
|
||||
return DEGRADED_RESPONSE
|
||||
|
||||
async def create_profile(self, name: str, soul_content: str) -> bool:
|
||||
profile_dir = os.path.join(self.profiles_dir, name)
|
||||
os.makedirs(profile_dir, exist_ok=True)
|
||||
|
||||
soul_path = os.path.join(profile_dir, "SOUL.md")
|
||||
with open(soul_path, "w", encoding="utf-8") as f:
|
||||
f.write(soul_content)
|
||||
|
||||
logger.info(f"Profile created: {name} -> {profile_dir}")
|
||||
return True
|
||||
|
||||
async def delete_profile(self, name: str) -> bool:
|
||||
import shutil
|
||||
|
||||
profile_dir = os.path.join(self.profiles_dir, name)
|
||||
if os.path.exists(profile_dir):
|
||||
shutil.rmtree(profile_dir)
|
||||
logger.info(f"Profile deleted: {name}")
|
||||
return True
|
||||
logger.warning(f"Profile not found for deletion: {name}")
|
||||
return False
|
||||
|
||||
async def get_profile_list(self) -> list[str]:
|
||||
global DEGRADED_PROFILE_LIST
|
||||
if not os.path.exists(self.profiles_dir):
|
||||
return []
|
||||
try:
|
||||
dirs = [
|
||||
d
|
||||
for d in os.listdir(self.profiles_dir)
|
||||
if os.path.isdir(os.path.join(self.profiles_dir, d))
|
||||
and os.path.exists(os.path.join(self.profiles_dir, d, "SOUL.md"))
|
||||
]
|
||||
DEGRADED_PROFILE_LIST = dirs
|
||||
return dirs
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to list profiles: {e}")
|
||||
return DEGRADED_PROFILE_LIST
|
||||
|
||||
async def read_soul(self, profile_name: str) -> str:
|
||||
soul_path = os.path.join(self.profiles_dir, profile_name, "SOUL.md")
|
||||
if os.path.exists(soul_path):
|
||||
with open(soul_path, "r", encoding="utf-8") as f:
|
||||
return f.read()
|
||||
return ""
|
||||
|
||||
|
||||
hermes_client = HermesClient()
|
||||
@@ -0,0 +1,153 @@
|
||||
import json
|
||||
import logging
|
||||
from typing import Optional
|
||||
|
||||
from app.services.hermes_client import hermes_client
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class ScriptParser:
|
||||
async def parse(self, content: str, file_type: str = "natural_language") -> dict:
|
||||
if file_type == "json":
|
||||
return self._parse_json(content)
|
||||
return await self._parse_natural_language(content)
|
||||
|
||||
def _parse_json(self, content: str) -> dict:
|
||||
try:
|
||||
data = json.loads(content)
|
||||
return {
|
||||
"title": data.get("title", "未命名剧本"),
|
||||
"background": data.get("background", ""),
|
||||
"characters": data.get("characters", []),
|
||||
"clues": data.get("clues", []),
|
||||
"phases": data.get("phases", [
|
||||
{"name": "intro", "order": 0, "duration": 120},
|
||||
{"name": "round1_speak", "order": 1, "duration": 300},
|
||||
{"name": "round1_search", "order": 2, "duration": 180},
|
||||
{"name": "round2_speak", "order": 3, "duration": 300},
|
||||
{"name": "round2_search", "order": 4, "duration": 180},
|
||||
{"name": "final_discuss", "order": 5, "duration": 300},
|
||||
{"name": "voting", "order": 6, "duration": 120},
|
||||
{"name": "reveal", "order": 7, "duration": 120},
|
||||
]),
|
||||
"character_count": len(data.get("characters", [])),
|
||||
}
|
||||
except json.JSONDecodeError as e:
|
||||
logger.error(f"JSON parse error: {e}")
|
||||
return {"title": "未命名剧本", "background": "", "characters": [], "clues": [], "phases": [], "character_count": 0}
|
||||
|
||||
async def _parse_natural_language(self, content: str) -> dict:
|
||||
prompt = f"""你是一个剧本杀解析器。请分析以下自然语言描述的剧本,提取结构化信息。
|
||||
|
||||
输出格式必须是合法的JSON:
|
||||
{{
|
||||
"title": "剧本名称(从内容推断)",
|
||||
"background": "案件背景",
|
||||
"characters": [
|
||||
{{
|
||||
"name": "角色名",
|
||||
"personality": "性格特征",
|
||||
"speaking_style": "说话风格",
|
||||
"secret": "该角色隐藏的秘密",
|
||||
"motive": "该角色的动机"
|
||||
}}
|
||||
],
|
||||
"clues": [
|
||||
{{
|
||||
"id": "线索ID",
|
||||
"content": "线索内容",
|
||||
"owner": "线索属于哪个角色",
|
||||
"phase": "线索在哪个阶段可用(round1_search/round2_search)"
|
||||
}}
|
||||
],
|
||||
"phases": [
|
||||
{{"name": "intro", "order": 0, "duration": 120}},
|
||||
{{"name": "round1_speak", "order": 1, "duration": 300}},
|
||||
{{"name": "round1_search", "order": 2, "duration": 180}},
|
||||
{{"name": "round2_speak", "order": 3, "duration": 300}},
|
||||
{{"name": "round2_search", "order": 4, "duration": 180}},
|
||||
{{"name": "final_discuss", "order": 5, "duration": 300}},
|
||||
{{"name": "voting", "order": 6, "duration": 120}},
|
||||
{{"name": "reveal", "order": 7, "duration": 120}}
|
||||
]
|
||||
}}
|
||||
|
||||
剧本内容:
|
||||
{content[:8000]}
|
||||
|
||||
请只返回JSON,不要包含其他解释文字。"""
|
||||
|
||||
try:
|
||||
response = await hermes_client.chat(profile_name="default", message=prompt)
|
||||
response = response.strip()
|
||||
if response.startswith("```"):
|
||||
lines = response.split("\n")
|
||||
response = "\n".join(lines[1:-1]) if len(lines) >= 3 else response
|
||||
data = json.loads(response)
|
||||
data.setdefault("title", "未命名剧本")
|
||||
data.setdefault("background", "")
|
||||
data.setdefault("characters", [])
|
||||
data.setdefault("clues", [])
|
||||
data["character_count"] = len(data.get("characters", []))
|
||||
if not data.get("phases"):
|
||||
data["phases"] = [
|
||||
{"name": "intro", "order": 0, "duration": 120},
|
||||
{"name": "round1_speak", "order": 1, "duration": 300},
|
||||
{"name": "round1_search", "order": 2, "duration": 180},
|
||||
{"name": "round2_speak", "order": 3, "duration": 300},
|
||||
{"name": "round2_search", "order": 4, "duration": 180},
|
||||
{"name": "final_discuss", "order": 5, "duration": 300},
|
||||
{"name": "voting", "order": 6, "duration": 120},
|
||||
{"name": "reveal", "order": 7, "duration": 120},
|
||||
]
|
||||
return data
|
||||
except (json.JSONDecodeError, Exception) as e:
|
||||
logger.warning(f"LLM parse failed: {e}, using regex fallback")
|
||||
return self._regex_fallback(content)
|
||||
|
||||
def _regex_fallback(self, content: str) -> dict:
|
||||
import re
|
||||
|
||||
title = "未命名剧本"
|
||||
first_line = content.strip().split("\n")[0].strip()
|
||||
if len(first_line) <= 50:
|
||||
title = first_line.lstrip("#").strip()
|
||||
|
||||
characters = []
|
||||
char_pattern = re.compile(r"^[#\-\*]*\s*(.{1,10})(?:[::]\s*(.+))?$", re.MULTILINE)
|
||||
name_keywords = re.compile(r"(角色|人物|嫌疑人|侦探|凶手|死者|被害人)", re.IGNORECASE)
|
||||
|
||||
char_section = False
|
||||
for line in content.split("\n"):
|
||||
line = line.strip()
|
||||
if name_keywords.search(line):
|
||||
char_section = True
|
||||
continue
|
||||
if char_section and line.startswith("#"):
|
||||
break
|
||||
if char_section and len(line) <= 30 and line:
|
||||
name = re.sub(r"[-::\s].*$", "", line).strip()
|
||||
if name and len(name) <= 10:
|
||||
characters.append({"name": name, "personality": "", "speaking_style": "", "secret": "", "motive": ""})
|
||||
|
||||
return {
|
||||
"title": title,
|
||||
"background": content[:200],
|
||||
"characters": characters,
|
||||
"clues": [],
|
||||
"phases": [
|
||||
{"name": "intro", "order": 0, "duration": 120},
|
||||
{"name": "round1_speak", "order": 1, "duration": 300},
|
||||
{"name": "round1_search", "order": 2, "duration": 180},
|
||||
{"name": "round2_speak", "order": 3, "duration": 300},
|
||||
{"name": "round2_search", "order": 4, "duration": 180},
|
||||
{"name": "final_discuss", "order": 5, "duration": 300},
|
||||
{"name": "voting", "order": 6, "duration": 120},
|
||||
{"name": "reveal", "order": 7, "duration": 120},
|
||||
],
|
||||
"character_count": len(characters),
|
||||
}
|
||||
|
||||
|
||||
script_parser = ScriptParser()
|
||||
@@ -0,0 +1,55 @@
|
||||
import os
|
||||
|
||||
SOUL_MD_TEMPLATE = """# 角色定位
|
||||
你是{name},{personality}
|
||||
|
||||
## 行为风格
|
||||
- 语气:{speaking_style}
|
||||
- 性格特征:{personality}
|
||||
|
||||
## 人物背景
|
||||
{background}
|
||||
|
||||
## 沟通边界
|
||||
- 绝不说:现代用语、脏话、直接承认有罪
|
||||
- 必回应:被质疑时、被点名时
|
||||
|
||||
## 剧本杀专属规则
|
||||
- 秘密:{secret}
|
||||
- 动机:{motive}
|
||||
- 披露策略:只有在证据确凿时才承认关键信息
|
||||
|
||||
## 知识库
|
||||
{knowledge_base}
|
||||
"""
|
||||
|
||||
|
||||
class SoulGenerator:
|
||||
def generate(
|
||||
self,
|
||||
name: str,
|
||||
personality: str = "",
|
||||
speaking_style: str = "",
|
||||
background: str = "",
|
||||
secret: str = "",
|
||||
motive: str = "",
|
||||
knowledge_base: str = "",
|
||||
) -> str:
|
||||
return SOUL_MD_TEMPLATE.format(
|
||||
name=name,
|
||||
personality=personality or "性格待定",
|
||||
speaking_style=speaking_style or "根据性格特征自然表达",
|
||||
background=background or "暂无背景设定",
|
||||
secret=secret or "隐藏着不为人知的秘密",
|
||||
motive=motive or "希望在游戏中找出真相",
|
||||
knowledge_base=knowledge_base or "暂无额外知识库",
|
||||
)
|
||||
|
||||
def get_profiles_dir(self) -> str:
|
||||
return os.path.expanduser("~/.hermes/profiles")
|
||||
|
||||
def get_soul_path(self, name: str) -> str:
|
||||
return os.path.join(self.get_profiles_dir(), name, "SOUL.md")
|
||||
|
||||
|
||||
soul_generator = SoulGenerator()
|
||||
Reference in New Issue
Block a user